![]() I'm amazed you 100%'d the modern sonic titles before S3 though. Too bad the SCD special stages were frickin brutal in difficulty. Ironically CD copied S1's method, but thanks to having mmuch easier levels, clearing a stage with 50 rings was a cinch. It's VERY hard to hold onto 50 rings to the end of many of Sonic 1's unmodified zones, which means it's therefore quite difficult to get all 6 emeralds. Sonic 1's special stages meanwhile are fairly easy, but are made very hard by the 50 ring requirement at the end of the zone. Were it not for Sonic Classic Heroes having the ultraconvenient special stage select function I'd likely never get 100% for that game without massive savestate abuse. I have no idea how anyone can clear them reliably enough to have all 7 emeralds for more than just Metropolis Zone Act 3 at best, as they are FILLED with cheapass failure points and ring patterns that are insanely hard to manage without going below the required ring count. Sonic 2 special stages however are absolutely brutal. S3 special stages I can usually clear without a sweat, not to mention how S3&K allows you to go back and get the emeralds you may have missed after clearing a save file via quickly zooming through AIZ Act 1 and/or MHZ Act 1 to the giant rings located very close, then using the level select code followed by Start+A to soft reset and get back to the menu upon clearing or failing an individual stage. I'd rather just play Sonic 3 & Knuckles than slightly different Sonic 3 & Knuckles.Sad thing is, it's the opposite way for me. While I'm a big fan of Knuckles' original palette in cutscenes, you can clearly see that this change affects the HUD's colors. Why is there this blue sphere rectangle that does not turn into rings after touching the borders? You may want to look into it. However, upon returning from the Special Stage, there's a bug that affects the camera position after leaving the big ring's location. This is more of a me thing, but I don't like the use of the giant tree log from AIZ1 when it doesn't work. What's up with the background here? It clearly does not fit with the beginning cutscene. However, I have issues with some of the choices made (at least, as far as I played). For example, I really like the background color choice for the Special Stage results: I couldn't bother to play past Marble Garden Act 1. It feels like Sonic 3 & Knuckles with a coat of paint all over and occasional level design changes. If you Youtubers want to play the hack wait until a better release coming either later this year or at SHC2023. The build attached to this post has been removed because it's an old build. ![]() I do not know how this happened, and I'm doing my best to find the issue. If you would like to play this game on a YouTube channel, feel free and also feel free to give any feedback/criticism in the comments below so I can improve on the builds to come. The current edits are a few layout edits here and there (I haven't really gotten to doing that extensively yet) palette edits, (some may not be the best at the moment) some art edits and music edits. If you played any game from SHC 2021, you may have played my hack Sonic 3 - Angel Island Adventure, and that was an earlier version of New Age that was switched to Sonic 3A specifically for the means of the SHC Demo, and I've been doing some work on it since and thought I'd share what stuff I've done so far.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |